Roaring Bull – MAJ + VAR + BRS + MMA (SirRobyn)




REQUIRED UNITS:

  • 2x
  • 320 Cavalry [-320]
  • 1.585 Bowman [-1.412]




This is the Roaring Bull version of the adventure with the 5 Achievement quests (new quest no. 5 where using Horsemen and Archers).
After completing the adventure, the system will pass all 5 tasks.


Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight, we withdraw General.


Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bow 1 wave (VAR) 180 Bowman [losses: 84B]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (270) 60 Cavalry, 210 Bowman [losses: 60C, 173B]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (270) 160 Cavalry, 110 Bowman [losses: 160C, 74B]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian BLOCK
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (270) 100 Cavalry, 170 Bowman [losses: 100C, 137B]
G2 6 100 Cultist, 100 Firedancer 1 wave (MMA) 220 Bowman [losses: 184B]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (VAR) 180 Bowman [losses: 136B]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist BLOCK
G2 9 80 Cultist, 120 Firedancer 1 wave (MMA) 220 Bowman [losses: 184B]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (BRS) 180 Bowman [losses: 142B]
G3 11 High Dark Priest, 50 Shadowsneaker, 80 Cultist, 70 Firedancer 1 wave (MMA) 200 Bowman
2 wave (270) 270 Bowman [losses: 296B]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 4-5Camp 8-9

From Ga (1 Bowman) send General to camp 5 (General will be intercepted by the camp 4), shortly after
from W (1 wave (270) 100 Cavalry, 170 Bowman) send Major to camp 5.

From Gc (1 Bowman) send General to camp 8, shortly after
from W (1 wave (MMA) 220 Bowman) send Master to camp 9.

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